A downloadable game for Windows

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Polymana

A 2D roguelike deckbuilder where the way you cast spells is the real puzzle.

Instead of just playing cards, you drop Polymana pieces (yes, like Tetris blocks) into each spell's own grid. The more of the grid you fill, the stronger the spell fires. Every cast becomes a quick spatial puzzle on top of the usual roguelike decisions about what to play and when. Click to pick up a piece, click again to rotate it or drop it into place.

Evolve your spells, don't just collect them You start every run with 5 core spells, and that's all you'll ever need, because each one can evolve. A Common spell branches into 2 unique Rare versions, and each Rare branches into 2 Legendary versions, giving every spell 7 possible forms, each with its own name, shape, and effect. Spend Runes after a fight or Gold in the shop to choose your spell's path and shape your build as you go.

A full status effect system Bleed, Poison, Combust, Static, Curse, Brawn, Regeneration, and Surge all interact with each other and with your enemies in combat, rewarding you for reading the battlefield rather than just mashing the biggest number. Multi step spells pace themselves out so you can actually watch the sequence unfold.

A real run to fight through Standard fights, tougher Elites, a shop for healing and evolving, and a boss waiting at the end, all tracked on a timeline at the top of the screen so you always know where you are. Enemies telegraph their next move so you always know what you're walking into, and hit noticeably harder than they used to.

Current status This is a solo jam project. Feedback on balance, pacing, and anything that feels off is always welcome!

* Art assets for characters and sfx/music are not my own, they are from asset packs from the Unity Store

Updated 5 days ago
Published 14 days ago
StatusReleased
PlatformsWindows
AuthorBimpyton
GenreStrategy, Puzzle
TagsMagic, Roguelike, Turn-Based Combat

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Build v0.3.zip 42 MB

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